dean blackketter
2002-01-15 01:47:02 UTC
Good. Let's see how it works.
I kept flunking finger painting so I never got to take first grade math.
Change the sixteens to twos - I figured it in bits instead of bytes. Don't
forget the overhead for identifying each byte of data as commands/characters.
Since you wouldn't have to set the CG RAM address for each character, I
2 bytes set the CG RAM address to zero
2 set increment / no shift mode
16 * 8 sixteen bytes, eight characters
_______
132 bytes
So never mind, it's not that much data.
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We can't send the bitmaps with every display update because it's a total
of 8 * (2 * 16 + 8 * 16) = 1280 bytes. That's almost the maximum packet
length, so it won't leave engough room for two full lines of text
afterward. However, a gratuitous update of just the bitmaps every couple
of seconds wouldn't be a bad idea.
Hm? Wouldn't it be 64 bytes of data (8 per character * 8 characters)?of 8 * (2 * 16 + 8 * 16) = 1280 bytes. That's almost the maximum packet
length, so it won't leave engough room for two full lines of text
afterward. However, a gratuitous update of just the bitmaps every couple
of seconds wouldn't be a bad idea.
Change the sixteens to twos - I figured it in bits instead of bytes. Don't
forget the overhead for identifying each byte of data as commands/characters.
Since you wouldn't have to set the CG RAM address for each character, I
2 bytes set the CG RAM address to zero
2 set increment / no shift mode
16 * 8 sixteen bytes, eight characters
_______
132 bytes
So never mind, it's not that much data.
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Sponsored by VeriSign - The Value of Trust
Do you need to encrypt all your online transactions? Find
the perfect solution in this FREE Guide from VeriSign.
http://us.click.yahoo.com/vCuuSA/UdiDAA/yigFAA/rIp0lB/TM
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